
Maestro Motion Library Tutorial
MAN-INTUG (Ver. 1.7)
6
for t = 0:pi/72:2*pi
x = R*cos(3*t)
y = R*sin(5*t)
v1.splinep(x,y) // add spline point
end for
v1.splinee(0) // end spline sequence
v1./jointfilesconvert/1588247/bg //start motion
while (a1.ms==2)||(a2.ms==2) //wait until both axes have stopped
wait(10)
end while
Figure 1-1: Recording of the spline trajectory (Lissajous curves)
1.3.3.2 Examples of three-dimensional spline interpolation
For 3D vector motion, there must be a defined resource file with a vector built from three axes.
In the Elmo Studio it can be defined as shown in the picture below.
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